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Thursday, 12 June 2014

Xbox chief says game on: 'I'm focused on winning'


Microsoft was criticized after its E3 media event barely mentioned the Kinect motion sensor or new TV initiatives. But the Xbox maker had its reasons.
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Microsoft's Phil Spencer says Xbox is "not winning today, so I'm focused on winning."

LOS ANGELES -- Phil Spencer is laser-focused on games for this holiday shopping season.
The new head of Microsoft's Xbox group, who was named to the position in March, said in an interview at the Electronic Entertainment Expo here that he has been working to bring focus to the team, particularly for this upcoming holiday shopping season.
"I wanted gamers, Xbox fans, and everyone else to know we are a games-led platform," he said.
That was underscored by Microsoft's E3 media event Monday, during which Spencer and his teamshowed more than two dozen games over the period of an hour and a half, including crowd pleasers like an update to the Halo space-age war games and a new racing title from its Forza series.
While the company claimed this represents the best lineup of titles in its history, it's unclear if the market agrees with its message.
When Microsoft's Xbox One video game console launched in November of last year, sales were swift. The device sold more than 1 million units in its first 24 hours on the market, the best launch in the company's history. But Microsoft has since fallen behind its rival, Sony's PlayStation 4, which hit store shelves a week earlier than the Xbox One.
Microsoft in April said it had sold more than 5 million units to retail shops since Xbox One launched. Sony, meanwhile, has said it confirmed more than 7 million units had been sold to consumers over a similar time frame.
The Xbox maker has shifted position in response.

Spencer is enthusiastic about video games. As the former head of Microsoft's game-making division, he says he makes a point of playing every title his company creates, and often plays those by competitors as well.Its Kinect motion sensor, which had launched as an accessory in 2010, was a mandatory purchase with the Xbox One in 2013, contributing to a price tag of $499, higher than Sony's $399 sticker price for its PlayStation 4. Last month, Microsoft said it will offer a version of its Xbox One for $399 by removing the Kinect from the packaging and selling it separately.
He also recognizes Microsoft isn't at the top of the heap right now.
"We have a lot of work to do," he said, adding that his team has identified its lineup of games as its biggest strength this year. "I'm never going to look at being in second place and say I'm fine."
The message within his organization has been to focus back on core customers, a stark contrast from the company's marketing message last year that discussed games in addition to television capabilities, video chat, and other functions. Spencer said the customers he will target this holiday are the ones who have so far sat out because the games haven't compelled them to buy.

No rush to virtual reality or set-top boxes

Spencer said he's intrigued by virtual reality technology, an effort Sony plunged into when it announced its Morpheus goggles in March. Facebook, the social-networking giant, surprised the industry when it purchased Oculus VR, the virtual reality headset maker, shortly after that for $2 billion.
But Spencer isn't convinced the devices appeal to the mass market yet.
The same goes for streaming-media set-top boxes -- like the one Sony talked up on Monday. ThePlayStation TV, as it is called, will retail for $99, with a catalog of nearly 1,000 games on tap in addition to other capabilities streaming video and entertainment.
Spencer said he's unsure what price point is the right one, noting that Google's Chromecast streaming device, which also plugs into a television, costs $35. Roku, another competitor, sells its device for as little as $49. And both Apple and Amazon sell their respective devices for $99.
Microsoft has quietly worked on its own set-top box, but so far has yet to bring it to market.
Right now, Spencer said, Microsoft is focused on the devices it does make, and getting back to the top of the sales chart.
"I'm not winning today, so I'm focused on winning," he said.
02:36 Posted by Unknown 0

Calling all Macs: Why OS X Yosemite is your iPhone's new best friend

Here's how Apple's new feature to field iPhone calls on the Mac will work, and why you should care.
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OS X Yosemite will let you field iPhone calls from your Mac.
If you own an iPhone and a Mac, Apple's new system for connecting the two is one of the best new features for OS X 10.10 Yosemite. True, Apple is years behind Google when it comes to making and taking phone calls from the computer, but its better-late-than-never approach gives the company two big advantages over Google's system: the fact that it easily syncs with your phone, and that it's part of a tightly-integrated system that goes beyond making calls.

How it works

So long as your iPhone and Mac with OS X Yosemite share a Wi-Fi network, you'll be able to take calls on your computer that come to your phone -- you can mute audio, and also switch to video mode.
The feature lets you dial out as well, say, by clicking a number that's stored in your address book, calendar, messaging app, or Safari browser -- a restaurant or store's phone number, for instance. As an added bonus, Apple has given the calling feature enough smarts to automatically enter a passcode when you're dialing into a conference line.

How it's different from Google Hangouts and Google Voice

Google has two different methods for making calls from your computer. First, there's Hangouts, which overrode the erstwhile Google Talk application with a peer-to-peer messaging app that also supports voice and video chats with other Hangouts users over VoIP.

The second option through Google's system is to link your Gmail account to Google Voice, which I personally use. With Google Voice, it doesn't matter which phone you use or if you're on a Wi-Fi network at all. However, Google Voice account ownership has its own ups and downs, and the service is limited to the US, its largest limitation by far.You can make Hangouts calls to outside lines, but you'll have to buy credit, just as you would with Skype, and your caller won't be able to identify your call or return it through a fixed number that belongs only to you. In fact, Hangout calls are marked as originating from an unknown caller.

How useful will Mac calling really be?

How often you use Mac calling between OS X Yosemite and your iPhone really depends on how you use your rig, and how many calls you generate and receive.
Apple's official example is that you can answer calls on your laptop or desktop while your phone is charging in the other room. That's a perfectly good use case, and as a Google Voice user whose incoming call notifications pop up on my desktop at work, here's another one: sometimes alerts that appear in front of your eyes are easier to notice and respond to than one on a tiny screen at your elbow.
If I'm already looking right at the screen when a call comes in, I occasionally take calls through the computer -- it keeps my concentration and gaze focused and keeps my hands on the mouse, not fiddling with the phone's controls.That's when I'm at home. At the office, I generally see (and hear) the on-screen call notification before I see my (silent) ringtone alert. As a cubical-dweller in an open floor plan, I don't take many personal calls at my desk. That Google Voice popup helps me make the decision to either walk away with my phone somewhere more private, or table the call for later. A pair of headphones with a built-in mic could also do the trick for semi-private conversations.
In addition to taking calls, Yosemite supports click-to-call to dial out. As with the iPhone, clicking the screen to enter a personal or business number will certainly save you a step from reaching for the phone and typing in numbers you see on the screen.
One drawback with the current version of Yosemite (beta, released to developers) is that it doesn't include a dialer for punching in one-off numbers you don't find online or in your contacts list -- say you'd like to enter a number from a business card, or punch in a number you know by heart without first trawling through the address book.

Beyond calls

Apple's on-screen calling is a convenience, but it's only one part of a larger push to bridge your iPhone (and iPad) with the Mac. A concept that Apple calls Continuity and a technical protocol called Handoff also make it possible to share all sorts of content between devices, including documents and messaging conversations. It's also part of the schema that lets your Mac draw a hotspot data connection from an iPhone.
My colleague Jason Parker describes Handoff in detail here.

What it means to Mac owners, and competitors

I'm guessing I'm in a minority of Mac users who also uses Google Voice with Gmail to field incoming calls, but once my MacBook Air updates to Yosemite, I'll instantly, and automatically join a much larger community of Mac-and-iPhone owners who can start using roughly the same features without even thinking about it.
This deep integration, without tinkering with settings or signing up for extra accounts, is what makes Mac calling most compelling, in the same way that Apple managed to make FaceTime seem like a revelation for a lot of casual users who weren't familiar with other mobile video chat services.
Since Mac calling is just one example of Apple's expanded relationship between the iPhone and the computer, Apple is essentially training its users of both products to start relying on this convergence of computing power.
For users, this means fluidly moving between devices for content and calls. For competitors, like Google, it means that Apple's in-house services could give its ecosystem the home-court advantage over third-party solutions, just by the very presence of a dialog box that appears in the corner of your screen when someone calls your phone.
00:46 Posted by Unknown 0

PlayStation TV microconsole: Coming this fall, starting at $99 (hands-on)

The PlayStation TV, formerly called the Vita TV, is tiny. It costs $99. It plays Vita games. It streams PlayStation Now games. It can act as a remote hub for your PS4 to play in another room. And it might be the latest example of the next trend in gaming: the micro-console.
Amazon Fire TV, launched in the US this past spring, cost a similar amount: $99, plus extra for a controller. Sony's newly renamed PlayStation TV will have a similar type of bundle for $139, with a Dual Shock 3 controller, an 8GB memory card and a copy of the Lego Movie Vita game.
the Vita TV, as it was previously called, debuted in 2013 at the Tokyo Game Show. It didn't make a big splash then, but the proposition is different now: Sony described its PlayStation TV as a box that would be an affordable conduit not just to Vita games, but stream PS4 console games to another TV. It's also a way to access the PlayStation Now streaming game service without buying a PS4 or Sony-branded TV.
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Three ways to play games
Indeed, Sony pledged "hundreds" of PS3 games on the PlayStation TV via the PlayStation Now streaming service, as well as "access to video and music streaming services." The PlayStation TV will also access 1,000 games out of the box when it debuts, according to Sony, adding up games in the Vita, PS One, and PSP downloadable catalogues already on the PlayStation Store. The PlayStation TV will treat itself like another Vita device as far as connecting to your PSN account, and download games or apps from your collection.
We still don't know the pricing of PlayStation Now, which could factor into how good a deal the PlayStation TV seems to be. And you'll need to invest in at least one controller and a memory card, too -- included in the $139 bundle, but you might want to pay even more to store enough games.
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Specs and features
The PlayStation TV has a solid set of hardware features for its size: a Cortex A9 processor, Ethernet, USB 2.0 and HDMI ports, 802.11 b/g/n Wi-Fi, and Bluetooth 2.1+EDR.
Unfortunately, Sony's PlayStation TV is cursed with a storage problem. There's only 1GB of internal storage, just like the Vita Slim, and to add more -- which will most certainly will need to -- requires Vita memory cards. Yes, it means you can swap in Vita memory cards and play them seamlessly on the PlayStation TV, but it also means you can't use regular SD or microSD, or even Memory Sticks, to add on storage for game or movie downloads. Vita memory cards are proprietary and still really expensive.
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Hands-on with remote streaming
I played Diablo III via Wi-Fi Remote Play on the PlayStation TV using a DualShock 4 controller, and the experience was pretty good. The frame rate wasn't silky-smooth, but it was very playable, and somewhat like Remote Play already feels on the Vita when connected to PS4 -- but with the benefit of a full analog-trigger controller.
I like the idea of the PS TV a lot, and it's entering the market at what seems like the perfect time, offering up three different ways to play or stream games. It would be helpful to know what streaming video services it'll offer, something Sony's employees weren't divulging at E3. How the streaming services will work, how they'll be priced, and whether all Vita games will play nicely on the PS TV, are all questions Sony's yet to answer.
00:37 Posted by Unknown 0

Monday, 21 October 2013

What you need to know before building your own computer


Now that you have decided to build your own computer, you must have a basic understanding of what each component does. You didn't really think we would just jump right into building it, did you? These are the components that are found inside today's desktop computers:
01:36 Posted by Unknown 0