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Thursday, 12 June 2014

PlayStation TV microconsole: Coming this fall, starting at $99 (hands-on)

The PlayStation TV, formerly called the Vita TV, is tiny. It costs $99. It plays Vita games. It streams PlayStation Now games. It can act as a remote hub for your PS4 to play in another room. And it might be the latest example of the next trend in gaming: the micro-console.
Amazon Fire TV, launched in the US this past spring, cost a similar amount: $99, plus extra for a controller. Sony's newly renamed PlayStation TV will have a similar type of bundle for $139, with a Dual Shock 3 controller, an 8GB memory card and a copy of the Lego Movie Vita game.
the Vita TV, as it was previously called, debuted in 2013 at the Tokyo Game Show. It didn't make a big splash then, but the proposition is different now: Sony described its PlayStation TV as a box that would be an affordable conduit not just to Vita games, but stream PS4 console games to another TV. It's also a way to access the PlayStation Now streaming game service without buying a PS4 or Sony-branded TV.
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Three ways to play games
Indeed, Sony pledged "hundreds" of PS3 games on the PlayStation TV via the PlayStation Now streaming service, as well as "access to video and music streaming services." The PlayStation TV will also access 1,000 games out of the box when it debuts, according to Sony, adding up games in the Vita, PS One, and PSP downloadable catalogues already on the PlayStation Store. The PlayStation TV will treat itself like another Vita device as far as connecting to your PSN account, and download games or apps from your collection.
We still don't know the pricing of PlayStation Now, which could factor into how good a deal the PlayStation TV seems to be. And you'll need to invest in at least one controller and a memory card, too -- included in the $139 bundle, but you might want to pay even more to store enough games.
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Specs and features
The PlayStation TV has a solid set of hardware features for its size: a Cortex A9 processor, Ethernet, USB 2.0 and HDMI ports, 802.11 b/g/n Wi-Fi, and Bluetooth 2.1+EDR.
Unfortunately, Sony's PlayStation TV is cursed with a storage problem. There's only 1GB of internal storage, just like the Vita Slim, and to add more -- which will most certainly will need to -- requires Vita memory cards. Yes, it means you can swap in Vita memory cards and play them seamlessly on the PlayStation TV, but it also means you can't use regular SD or microSD, or even Memory Sticks, to add on storage for game or movie downloads. Vita memory cards are proprietary and still really expensive.
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Hands-on with remote streaming
I played Diablo III via Wi-Fi Remote Play on the PlayStation TV using a DualShock 4 controller, and the experience was pretty good. The frame rate wasn't silky-smooth, but it was very playable, and somewhat like Remote Play already feels on the Vita when connected to PS4 -- but with the benefit of a full analog-trigger controller.
I like the idea of the PS TV a lot, and it's entering the market at what seems like the perfect time, offering up three different ways to play or stream games. It would be helpful to know what streaming video services it'll offer, something Sony's employees weren't divulging at E3. How the streaming services will work, how they'll be priced, and whether all Vita games will play nicely on the PS TV, are all questions Sony's yet to answer.
00:37 Posted by Unknown 0

Friday, 15 November 2013

The next generation is here. Now wait.

The good: The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface, and boasts a fantastic controller. It's also $100 cheaper than rival Xbox One and has the upper hand on indie and day one digital-only offerings.
The bad: Triple-A titles are lacking at launch, and the PS4 won't come close to matching its predecessor's gaming or software library for months -- or possibly years. PS3 games aren't compatible, though Sony is hinting that its Gaikai game-streaming service will open the door to retro gaming in 2014.
09:44 Posted by Unknown 0

Monday, 11 November 2013

When will my Android phone get KitKat?


For Android fans who don't have a Nexus 5, when they'll get KitKat is a serious and angst-inducing question. Some handset manufacturers like Samsung and HTC have already promised the update for their flagship devices, but others haven't been so forthcoming. Here's what we know so far; we'll keep updating this post as we get more KitKat news.
When will your phone break off a piece of that delicious KitKat?
03:43 Posted by Unknown 0

Wednesday, 16 October 2013

Sony's eagerly anticipated full-frame ILCs, the A7 and A7R finally debut -- at reasonable prices


Note how the sensor barely fits within the confines of the E-mount.
Want it fast or want it fine? Sony gives you the choice, introducing not one but two full-frame interchangeable-lens cameras after years of rumors and anticipation. The new A7 series -- which bears the model designation ILCE, like the cheap A3000, rather than NEX, despite the NEX-like body design -- offers a faster, cheaper 24-megapixel model (ILCE-7, aka A7) and a slower, AA-filter-free 36-megapixel model (ILCE-7R, aka A7R).
10:28 Posted by Unknown 0

Sunday, 6 October 2013

Sony's camera in a can frustrating to use


The good: The Sony Cyber-shot QX10 at its core is a good point-and-shoot camera with photo quality that's better than you'd get with most smartphones. Connects easily with Android devices with NFC. Available platform-agnostic API allows app developers to add support.
The bad: The camera has a very limited feature set compared with a regular point-and-shoot; Sony's mobile app has few features; extended shooting drains your smartphone's battery; and its shooting performance can be extremely frustrating.
The bottom line: The Sony Cyber-shot DSC-QX10 might be a fresh take on a point-and-shoot camera, but the design ends up being a bit more trouble than it's worth.
00:15 Posted by Unknown 0

Thursday, 5 September 2013

Sony HMZ-T3W Head Mounted Display transports you to your own private world


Sony's HMZ-T3W is the company's third try at these virtual-reality goggles.
BERLIN -- If you're weary of interacting with the real world, pop one of these on your head and you'll be transported to an alternate reality where you own a 750-inch TV.
20:51 Posted by Unknown 0

Wednesday, 4 September 2013

Sony Cyber-shot QX100, QX10 cameras play nice with your smartphone (hands-on)

When multiple leaks started showing up for Sony's "lens cameras," they certainly created some buzz -- and a whole lot of questions.
Are they cameras or just lenses? How do they work with a smartphone or will they require a specific one to work? Do they have their own
11:28 Posted by Unknown 0

Sony Xperia Z1 is a waterproof, 20.7-megapixel beast (hands-on)

Sony Xperia Z1
With all the top smartphones in the world boasting their quad-core processors and Full HD displays, it's harder and harder for an individual to really stand out. With the Xperia Z, Sony made a brave attempt at differentiating by waterproofing the phone so you can spill beer on it without it giving up the ghost.
The Xperia Z1 keeps its liquid-repelling credentials, along with sexy glass design and Full HD screen. Its quad-core processor has been supercharged to 2.2GHz, and its camera now boasts an impressive 20.7 megapixels.
There's no word yet on exactly how much Sony will demand for this high-spec beast, but it's safe to assume that it'll be roughly on a par with the Xperia Z. Don't expect to pick it up for any less than £500 when it goes on sale in the UK in the coming few weeks.
11:15 Posted by Unknown 0

Saturday, 31 August 2013

The best enthusiast compact to date

The good: The Sony Cyber-shot DSC-RX100 II delivers excellent photos, speedy performance, and a broad feature set in an attractive, compact package.
The bad: The camera tends to clip bright highlights more than we typically see, and the slippery body lacks a grip. Plus, the lack of a manually triggered macro mode might put off some fans of close-up photography.
The bottom line: The Sony Cyber-shot DSC-RX100 II's combination of looks, speed, flexibility, and photo quality makes it a great choice for enthusiasts who can afford the price tag.
07:23 Posted by Unknown 0

Saturday, 17 August 2013

With Sony's new Xperia Android smartphone, 'C' stands for China

SHANGHAI, China -- Though the focus of Sony's presentation earlier this week was the supersized Xperia Z Ultra phablet, the company also took the opportunity at Mobile Asia Expo to announce normal-sized handsets like the Xperia C. Meant for the Chinese market, the Android device will come with two SIM slots: one WCDMA and the other GSM.
01:34 Posted by Unknown 0

Thursday, 15 August 2013

Good looks only take this phone so far...XPERIA Z

The good: The Sony Xperia Z boasts a thin, attractive design that’s also dust- and water-resistant. It’s equipped with a big, bright screen and 4G LTE, takes great pictures, and has sharp call quality.
The bad: The Sony Xperia Z’s battery life is short, its camera is slow, and its processor is not as peppy as those found in other flagship phones. Its glossy chassis attracts fingerprints easily.
The bottom line: The Sony Xperia Z makes sense if a water-resistant design and excellent photos are a priority, but skip it if you demand blazingly fast performance and long battery life.
11:17 Posted by Unknown 0

Tuesday, 13 August 2013

Sony simplifies racing-wheel setup

Sony PlayStation Move Racing Wheel
The good: Easy to set up, the Sony PlayStation Move Racing Wheel delivers precision steering in racing games. The handles fold out, turning the wheel into motorcycle handlebars.
The bad: You must have the Move motion controller system to use the Move Racing Wheel. You can't charge the Move baton without removing it from the wheel.
The bottom line: Despite a couple of limitations, the Sony Move Racing Wheel performs well, delivering a good sense of steering a car in racing games, and is much easier to set up than a full racing wheel.
22:01 Posted by Unknown 0

Monday, 12 August 2013

Sony HT-ST7: A $1,300 sound bar for music lovers

Sony HT-ST7

Sound bars have always seemed like starter home audio systems almost by definition, sacrificing performance for a slim, convenient design that sounds "good enough."
Sony's trying to change that reputation with its newly announced HT-ST7, a decidedly high-end sound bar with audiophile aspirations and a $1,300 price tag. And while the system isn't breaking any particularly new ground -- it's a typical 2.1-channel sound bar-subwoofer system -- it aims to do everything better, especially when it comes to playing music.
10:42 Posted by Unknown 0

Thursday, 4 July 2013

Sony PS4 reveals its face and its $399 price


Editors' note, June 19, 2013: This First Take was updated after Microsoft announced itsreversal of DRM and online-connected policies on the Xbox One.
The PlayStation 4 was originally announced at an event in New York City back in February, during which we heard plenty of details about features and strategy but didn't glimpse the system itself -- just its new controller.
Sony didn't make the same mistake twice. At the E3 gaming show in Los Angeles, the PS4 finally showed its face -- and its price: $399, which undercuts Microsoft's Xbox One by $100.
Now that it's been revealed, we know that it's: a black box. In fact, it not only looks like a PlayStation 2 on steroids, but it bears more than a passing resemblance to the equally portly and piano-black Xbox One.
Hands-on
At first glance, it's difficult to see any real discernible difference between the PlayStation 4's DualShock 4 and the DualShock 3 of the PS3, but after a few seconds the differences are readily apparent if you've spent a good amount of time playing PS3 games.
Trigger buttons are improved over the DualShock 3, but they honestly don't feel much more like actual triggers as they're flatter and wider than, say, the Xbox One's. The shoulder buttons, however, are much softer and more comfortable feeling than either the PS3's or Xbox One's in my opinion.
The D-pad was disappointing, forgoing the tight precision of the Xbox One's D-pad. I honestly couldn't imagine playing a fighting game on it, at least with anything approaching a modicum of success. The lack of tactile feedback when pressing different directions is troublesome.
The controller feels as light as the previous incarnation's, and its handles feature a grippier texture on the back and bottom. The touch pad feels smooth with a slight groove, and depresses pretty easily. I’ve yet to use it in an actual game, however.
The analog sticks deliver an appropriate amount of feedback; however, the texture on top of the sticks was distracting.
I didn't actually get to touch the PS4 console, so I can't say how light it is or how its buttons or Blu-ray drive work. The system definitely has a look like no other console I've seen. I mean sure, it's black and squarish like most consoles, but it also has this bisected design that looks quite space-age.
Design
About that design: the angled parallelogram design of the PS4 clearly conjures PlayStations of the past, most clearly the PlayStation 2. It's an attractive look, but it's boxy; it doesn't seem nearly as big as the Xbox One, however.
Also, box design really means nothing. But, hey, at least we know what it'll look like next to our television, and it's fine-looking without being obtrusive.
Used games: Yes (mostly)
The Xbox One had generated controversy because of its onerous digital rights management policies, including requiring daily Internet connections and account verification -- even for single-player games. Sales and loaning of used discs would be limited by policies set by individual game publishers. Microsoft has since reversed those policies, suggesting that the Xbox One will indeed not require online connectivity, and will be amenable to used games. It still seems like disc-based games will be installed on the Xbox's hard drive (like a PC game -- presumably, with a use-once code), but that hasn't been specified.
Sony's policy for the PlayStation 4 appears, at first glance, to be far more traditional, but now Microsoft's Xbox One policies seem to have come more in line with Sony's, lending it less distinctness. The PS4 will support used games and won't verify game accounts online. However, Sony will also leave it to third-party publishers to set their own rules on used titles, so it may not be as black and white as originally touted.
PlayStation Plus and PS4
The PS4 will support the same PlayStation Plus service as the Vita and PS3, with no new subscription price increase: it's all folded together. (Right now, that's $50 per year.) Unlike the PS3, however, a Plus subscription will be required for online multiplayer games. Thankfully, though, you won't be required to have Plus to access PS4's media services (Netflix and the like). You do need Microsoft's Xbox Live Gold subscription to do nearly anything -- including Netflix -- on Xbox One and Xbox 360.
The PS4 will have its own Instant Game collection service; Drive Club PS Plus Edition will be the first free game at launch, with one free game per month after that. Titles will include Don’t Starve and Outlast.
Sony’s been smart to offer up free games via Plus, and you have to wonder if Microsoft is taking notice: a similar offering of free monthly games was announced for Xbox 360 owners subscribing to Xbox Live Gold.
Video content and services
Leading off the PS4 discussions at E3 was a mention of Sony's video efforts, seemingly aiming for a similar type of video-content approach with the console as Microsoft is with the Xbox One. Sony touted its studio strength and the eventual launch of exclusive videos coming only to the PS4, but it’s unclear what those are.
Video services like Video Unlimited, Redbox, and Flixster are some of the services launching on the PlayStation Network, but it looks like these services will be available on the PS3, too.
The big challenge with fronting content as a reason to buy a console is this: can game systems really become video networks? Microsoft and Sony seem to be betting on this direction, and it’s a dicey endeavor.
Gaikai and cloud streaming
Gaikai cloud technology, acquired last year by Sony, was discussed back in February as a possible trial-based way of playing games before buying, working via streaming-game technology. Back then, David Perry, CEO of Gaikai, discussed the many ways that PlayStation Cloud services will potentially reinvent the back end of the PlayStation experience.
Gaikai technology will also be used to power the PS4's spectating experiences, and that aforementioned ability to continually one-button broadcast your game progress via Share. It's certainly the first time a home gaming console has entered this territory, although PC gamers have enjoyed similar types of functions and services (OnLive, for instance). The streaming/sharing technology will also work with Facebook and Ustream.
It doesn't seem to be coming this year, though. Sony announced at E3 that the PlayStation’s cloud gaming service will be available in 2014, offering PS3 games streamed via the cloud. The service will start in the U.S. first. And, interestingly, Gaikai services won't be limited to the PS4; the PS3 and eventually the Vita will benefit from Gaikai as well.
New games
Sony demonstrated games at E3 -- as you’d expect -- in a mix of new games and sequels: The Order, Killzone: Shadow Fall, and Infamous: Second Son. Some of these were teased back in February at Sony’s last event. It was hard to glean, just like before, what advantages the PS4 was offering these games that the PS3 couldn’t accomplish, but for the most part these games looked pretty.
Sony's also pledging massive third-party support, and a very easy process for independent developers to publish on the PS4.
More to come, but read below on details from the New York event. This post will be updated.
Hardware
The PlayStation 4, as you'd expect for a seven-years-later follow-up, has impressively bumped specs:
  • An eight-core X86 AMD Jaguar CPU
  • 1.84-teraflop AMD Radeon graphics engine (with "18 compute units")
  • 8GB of GDDR5 memory
  • 500GB hard drive
  • Blu-ray drive
  • Three USB 3.0 ports
  • 802.11 b/g/n Wi-Fi
  • Ethernet, HDMI, Bluetooth 2.1, optical audio and analog AV out
The PS4 will use a 500GB hard drive for storage; the same as the Xbox One. The specs overall match that of a modern PC with integrated AMD processors and graphics, or so it seems. It's not a particularly stunning set of specs for a PC, but it's far ahead of any existing game console. It's just not as ahead-of-its-time on the hardware end as the original PlayStation 3 seemed to be.
Immediacy of response reducing lag time while accessing content is also one of the promised PS4 features (unlike the extremely laggy Wii U, perhaps). The PS4 will allow speedy background downloading, and Sony claims that games will even be playable as they're being downloaded.
Yes, the PS4 will have a Blu-ray drive that can also play DVDs. The PS4 will also have three USB 3.0 ports, 802.11 b/g/n Wi-Fi and Ethernet, Bluetooth 2.1, HDMI, Analog AV-out, and optical digital audio output.
What about PS3 games playing on the PS4? Sony has so far discussed PlayStation 3 gameplay on the PS4 under the same umbrella as playing PlayStation 1 and PS 2 games, via a digital library in a yet-to-be-determined PlayStation Cloud Service. Whether this would be accomplished via streaming, digital downloads, or emulation wasn't specified, but it sounds like Sony's answer to the Virtual Console.

The DualShock 4 controller.
DualShock 4 and the new PS Eye: Touch and move
The new DualShock 4 controller is one of the few parts of the PS4 that there are actual pictures of. Much like the advance rumors, it feels like a fusion of the PlayStation DualShock with some of the design philosophies of both the Vita and the Move. It has enhanced rumble, a touch pad, a "Share" button, a standard headphone/microphone jack that will accept standard headphones, and light-up bar that looks like a transplanted top of a Move wand. The two-finger touch pad with click, located right in the middle of the controller, has the same look as the pad on the back of the PS Vita handheld. The DualShock 4 also has a Micro-USB port, Bluetooth 2.1, and Sixaxis gyroscope/accelerometers.
The PlayStation 4 Eye has also been redesigned: instead of the single Webcam-like lens setup before, the new almost Kinect-like bar has stereo cameras, and works with the light bar for motion controls. However, it's an optional accessory: you'll need to pay $60 for the Eye.
06:52 Posted by Unknown 0